Web-based repository: Literature review | search of current work in wearable technologies, smart fabrics, use of physiological sensors, especially in art, design, social, fashion, innovative uses, i ncluding conferences in design, art, HCI that describe interactive uses, URLs, PDF files, etc
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wearable
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smart fabrics |
physiological sensors |
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txOom has developed from the TGarden, with a tighter focus on materials, objects and spaces that are opposing concepts of clothing and architecture as static and pre-defined structures. within txOom we will develop frameworks and prototypes of environments with an ability to adopt behaviours and properties similar to living organisms - spaces, objects, materials and media that can be shaped by the activity happening within or around them. txOom involved development of experimental technologies, human-computer-human interaction, digital physics, phenomenology, bio-mimetics and many more fascinating topics. (accessed Jan, 2004). http://f0.am/txoom/research.html
Taking a cross-disciplinary approach to wearables, Claudia Güdel, founder of Basel Switzerland's Co-Lab, sees collaboration as the key. Co-Lab's latest project, "Fab: Filters and Blockers" is a series of fashion and technology workshops focusing on redefining protective clothing for contemporary society. As an art and technology collective Co-Lab produces installations, clothing, and wearable devices. Some examples are "Paul" a skirt with built in display capabilities and "Magic Eye", a light object that reacts to movement and sounds in space. Here, fashion and technology contribute to a constellation of artistic activity and output. Claudia Güdel http://www.co-lab.ch and http://www.co-lab.ch/fab
Working with fashion as a system for interaction, Elise Co, Professor of New Media at Basel School of Art and Design in Switzerland, investigates the conceptual and aesthetic potential of computational clothing, and the ways that technology can expand the notions of fashion, relationships to the body, expression, and communication. Her projects include "Perforation", which uses fiber optics to challenge the materiality of the body, and "Halo", a system for reconfigurable and programmable garments. With a background in architecture, Elise's work treats the body and computational data as actors within relational structures. This involves creating new garment paradigms, not of "wearable computing" cyborgs, but of carefully designed pieces that are responsive, reconfigurable, and beautiful. Elise Co http://acg.media.mit.edu/people/elise and http://www.unibas.ch/sfg/vis_com0102/beyond
Despina Papadopolous, founder of 5050 limited, encourages action. A philosopher and technologist, Papadopolous collaborates with fashion designers and researchers to explore the "maximum radius possibilities" of fashion and technology. Her projects include "Courtly Bags", in collaboration with NYC designers As Four, and "M-Bracelet", funded by NCR Knowledge Lab. 5050's latest project, "Moi" is based on the idea of "staple technology" that starts with a simple bright light. Through it's simplicity, "Moi" encourages individuals to "imagine and transform an experience on their own terms". "[Moi is] the most basic element turned into the most complex device once it is worn," explains Papadopolous. Human, not technological interaction is the focus. Despina Papadopoulos http://www.moinewyork.com/ and http://www.5050ltd.com/
So far wearable
computers have failed to gain public acceptance. Institutions like Interaction
Design Institute IVREA, Italy and Parsons School of Design, in
New York City are taking note. They now offer courses, which investigate
the expressive potential of wearables. In the artist's case, the best
approach would be greater cross-disciplinary communication through the
hybridization between art, fashion, technology, and design.
Interaction
Design Institute IVREA http://www.interaction-ivrea.it
http://www.interaction-ivrea.it/en/learningresearch/events/featuredevent/20020508.asp
EPICentre in collaboration with IC-CAVE, at Abertay - project part-funded by the European Regional Development Fund through the East of Scotland Objective 2 Programme - A Display & Communication Technology Test-bed for East of Scotland SMEs. http://epicentre.abertay.ac.uk/research/mobile_wearable.asp - Targets the use of wearable computers for public information access and infotainment applications.
2WEAR
- A project that explores the concept of a personal system that is formed
by putting together computing elements in an ad-hoc fashion using short-range
radio. Certain elements are embedded into wearable objects, such as a wristwatch
and small general-purpose compute/storage modules that can be attached to
clothes or placed inside a wallet. http://2wear.ics.forth.gr/
About.com : Wearable Technologies Resources - http://arttech.about.com/gi/dynamic/offsite.htm?site=http://www.praecogito.com/%7Ebrudy/wearable.html
Factors Contributing to the Design of an Accurate and Comfortable, Wearable Body Monitor - http://www.bodymedia.com/pdf/Wearability_whitepaper.pdf
Wearable Computer Systems for Affective Computing, Rosalind Picard, (Source: MIT Media Lab) http://affect.media.mit.edu/AC_research/wearables.html
MIT's
timeline history of wearable computing http://www.media.mit.edu/wearables/lizzy/timeline.html
2004
3GSM in Cannes in February 2004 - Wearable Technology Fashion Show -This is a proper Fashion Show with professional models, catwalk, video wall, voice over, and 30 runs depicting the art of the possible in terms of business and lifestyle scenarios which highlight the merging of fashion, function and fun that mobile can bring into our lives. http://www.3gsmworldcongress.com/fashion/ see brochure at whisper.iat.sfu.ca/fashion_show_brochure.pdf
the space between - An International Conference Exploring The Contemporary Interface Between Textile_Art_Design_Fashion - http://www.thespacebetween.org.au/ at the University's Bentley campus and other locations in and around Perth, Western Australia. April 15-17, 2004
Past Years
• katherine moriwaki : kakirine.com :personaldebris.com
INCONVENIENT CLOTHING - These garments promote inconvenience, distraction, and take advantage of technological neuroses or paranoia http://www.kakirine.com/ and http://www.mee.tcd.ie/~moriwaki/radius/index.html and http://www.mee.tcd.ie/~moriwaki/handbag/
• Maggie Orth - Was a graduate student at MIT, Worked on "Washable Computing" Embroidered circuitry, International Fashion Machines - her website: http://web.media.mit.edu/~morth/
• Elise Co - Was a graduate student at MIT, Thesis: Computation and Technology as Expressive Elements in Fashion: http://acg.media.mit.edu/people/elise/thesis/index.html her website: http://acg.media.mit.edu/people/elise/
• Megan Galbraith - current graduate student at MIT her website - http://acg.media.mit.edu/people/megan/
Underwear
Calls for Help During a Different Kind of Emergency. Electronics
giant Philips has unveiled underwear that can monitor a user's heartbeat
and dial for help in case of emergency. 10/10/2003 http://www.betterhumans.com/Errors/index.aspx?aspxerrorpath=/Search_Engine_Links/2003/searchEngineLink.article.2003-10-10-5.aspx
Telecommunications carrier France Telecom, through its research development unit, unveiled a "smart" scarf/jacket for the mobile worker of tomorrow. The clothing item, called the 'echarpe communicante' was introduced in Workspheres, a design exhibition at the Museum of Modern Art examining the changing nature of the workplace. http://www.electronicshadow.com/mediacol/index.htm
Musical Jacket Project. Media Lab, MIT University. (accessed Jan, 2004). http://www.media.mit.edu/hyperins/levis/
Burton Shield Jacket, Burton Snowboards. (accessed Jan, 2004). http://www.burton.com/Burton/gear/products.asp?productID=729
The Visually Unobtrusive WearComp. (accessed Jan, 2004). http://wearcam.org/historical/node11.html
Tactex Controls Inc. -'Kinotex' is an innovative multi-touch, pressure-sensing technology that was originally developed for the Canadian Space Agency to give robot arms a sense of touch. It is, in effect, "Digital Skin". http://www.tactex.com/products.htm
Fibre Computing (FiCom) project , an EU-funded project with the Disappearing Computer initiative. The main objective of FiCom is to integrate computing ability directly into fibres. Clothes, furniture and many other products can then be woven from these flexible and functional fibres. http://www.fibercomputing.net/public/index.php3
Brian Toone, and James Chen. Computational Textile. (accessed Jan, 2004). http://graphics.cs.ucdavis.edu/~jchen007/UCD/ECS289B/Presentation/ComputationalTextile.ppt
Metal
Fibres in Textiles. (accessed Jan, 2004). http://www.bekaert.com/corporate/products/technical
textiles.htm
http://WWW.BEKAERT.COM/bft/Products/Innovative
Textiles/Metal fibres in textiles.htm
The Crossing project presents alternate paradigms of information access, integrating the hand and the body in the act of computer-based communication and learning. http://www.crossingproject.net/project/intro.htm and http://www.crossingproject.net/movie/project.asf
David Rosenboom On Being Invisible - http://music.calarts.edu/~david/mediaworks/media.html
Werner Cee & Horst Prehn Braindrops - http://www.foro-artistico.de/english/program/system.htm
Nina Sobel Brainwave Drawing Game - http://www.cat.nyu.edu/parkbench/brainwaveDrawing.html
Bruce Gilchrist & Johny Bradley SleepEvent - http://www.oxford-artsculture.net/ox1_artist.htm
Rokeby (not David) - Memex - http://www.memex.org.uk/ or http://www.iniva.org/season/veil/project_03
Seiko Mikami Borderless Under the Skin - http://www.v2.nl/Projects/Mikami/gif_link_text/borderless.html
Ear's project - World, Membrane and the Dismembered Body - http://bionet_org.tripod.com/ear1.html
Char Davies Osmose, Ephemere - http://www.immersence.com/
Sabrina Raaf - Saturday, REM Static http://www.raaf.org/
Darij Kreuh & Davide Grassi Brainscore - http://www.kibla.org/brainscore/
Nita Sturiale- thoughtflow - http://nitasturiale.com/thoughtflow/Tf.html
Ansuman Biswas, Self/Portrait http://www.thelab.org/archive01/gateway/self-portrait.htm and http://www.wired.com/news/culture/0,1284,48623,00.html
Sensorband - http://www.sensorband.com/root.html
Sharon Daniel, Strange Attractors - http://arts.ucsc.edu/sdaniel/docu/safrmset2.html
Atsuhito Sekiguchi - Connecting RE- Body Body Scanning, Interactive work to meet a variety of bodies through different sensors and interfaces :At different places in the exhibition site, visitors can have their bodies scanned with different kinds of sensors for shape, voice(#), temperature, etc. for data-processing. These data are processed into the specially programmed three-dimensional CG's in real time, and projected on the wall. Visitors can have their changing bodies registered, and have access to them due to individual voice qualities. http://www.canon.co.jp/cast/artlab/archives/artlab9/index.html
Frank Fietzek Schmarotzer - Parasites (heat detection) - http://www.aec.at/festival2001/bilder/showone.asp?ID=2892
Barney Haynes Symbiont - http://www.ultrafuzz.net/symbiont.html
Gene Cooper, Sustained http://www.fourchambers.org/sustained/flash.html
Garnet Hertz Galvinism experiments http://conceptlab.com/
Janet Cardiff. To Touch (1993) - http://www.abbeymedia.com/Janweb/touch.htm
Jean Dubois. - http://eavm.uqam.ca/eavm/enseignants/dubois/image4.html (accessed Jan, 2004) http://www.horizonzero.ca/loader_en.html (accessed Jan, 2004)
Christa Sommerer and Laurent Mignonneau. Works. (accessed September, 2003) - http://www.iamas.ac.jp/~christa/index.html
Christian-A. Bohn, Monika Fleischmann, Wolfgang Strauss. Liquid Views (1993). (accessed Jan, 2004). http://www.siggraph.org/artdesign/gallery/S98/artists/artists3/fleischman.html
Alan Dunning and Paul Woodrow. The Mnemonic Body (Einsteins' Brain Project). (2001). (accessed October, 2003). http://www.subtletechnologies.com/2002/mnemonicbody.html
Richard Register. Tactile Dome: In Touch With Feeling. (orig. 1971). The Exploratorium. (accessed September, 2003). http://www.exploratorium.edu/visit/tactile_dome/index.html
Erwin Driessens, Maria Verstappen. Tickle Salon. (accessed September, 2003). http://www.xs4all.nl/~notnot/TickleSalon/TickleSalon.html
"Ambient Agoras" adds a layer of information-based services to the place, enabling the user to communicate for help, guidance, work, or fun. The computer as a device will disappear, but the functionality will be available in a ubiquitous and invisible fashion. It aims at turning every place into a social marketplace (= agora) of ideas and information where one can interact with people. http://www.ambient-agoras.org
VivoMetrics LifeShirt - VivoMetrics' flagship product is the LifeShirt (TM), a comfortable, washable garment that can be worn at home, work, or play. The shirt's embedded sensors continuously monitor 30+ physiological signs of sickness and health. http://www.vivometrics.com/site/system.html
BodyMedia makes and sells a suite of integrated tools that enables researchers and clinicians to collect continuous and accurate physiologic and lifestyle dataÑanytime... anywhere. Helping people get fit, prevent health problems, and take control of their own wellness. 'Our proprietary method for measuring heat flow is an important factor in determining outcomes such as calories burned, activity level and sleep .' http://www.bodymedia.com/products/monitor.jsp
See also Bio-Sensing Systems and Bio-Feedback Systems for Interactive Media Arts(2003) http://nagasm.suac.net/ASL/NIME03/index.html, - Rated 5
Interactive Multi-Media Performance with Bio-Sensing and Bio-Feedback(2002) http://nagasm.suac.net/ASL/paper/ICAD2002.pdf - Rated 5 and
Interactive
Multimedia Art with Biological Interfaces (2002) http://nagasm.suac.net/ASL/paper/IAEA2002.pdf
- Rated 5
The Supermodern
Wardrobe
Andrew Bolton, 2002 Victoria & Albert Museum, ISBN 0810965879
Sportstech:
Revolutionary Fabrics, Fashion and Design
Sarah E. Braddock ,Marie O'Mahony, 2002 Thames and Hudson; ISBN: 0500510865
Techno
Textiles: Revolutionary Fabrics for Fashion and Design
"Sarah E. Braddock, Marie O'Mahony, Marie O'Mahoney " 1999, ISBN
0500280967
Techno
Fashion
Bradley Quinn 2002 Berg Publishers; ISBN: 1859736203
The New
Textiles: Trends and Traditions
Chloe Colchester, Thames and Hudson; ISBN: 0500277370
Fundamentals
of Wearable Computers and Augmented Reality
Woodrow Barfield and Thomas Caudell (editors), IBSN 0805829016
Fetish:
Fashion, Sex, and Power
Valerie Steele , 1996 Oxford University Press, ISBN 0195090446
New Nomads.
An exploration of wearable electronics by Philips
David Eves, Josephine Green, Clive van Heerden, Jack Mama and Stefano Marzano
Edited by David Eves, Josephine Green, Clive van Heerden, Jack Mama, Stefano
Marzano and Laura Traldi 2000 http://www.010publishers.nl
Materials
& Design: The Art & Science of Material Selection in Design
Ashby & Johnson, Butterworth Heinemann 2002
From Use
to Presence: On the Expressions and Aesthetics of Everyday Things
Hallnas & Redstrom (2002)
Design
Noir: The Secret Life of Electronic Objects
"Anthony Dunne, Fiona Raby ", 2001 Princeton Architectural Press,
ISBN 3764365668
Brave
New Unwired World
Alex Lightman & William Rojas, ISBN 0471441104
The Significance
of “Craft” Qualities in Creating Experiential Design Products
Kalviainen (1999)
Designing
Products with Added Emotional Value
Desmet & Overbeeke (2001)
Abstracting
Craft: The Practiced Digital Hand
McCulloch’s MIT Press 1996
Sculpted
Computational Objects
Orth’s PhD thesis, MIT 2001
Tools
for Thought
Howard Rheingold, MIT Press 1985ISBN 0-262-68115-3
Travels
in Hyperreality
Umberto Eco, 1990 Harvest BookISBN 0-15-691321-6
Understanding
Media, The Extensions of Man
Marshall McLuhan, MIT Press Edition 1994 (original (c) 1964 Connie Mcluhan)
Wireless
Intelligent Networking
Gerry Christensen, Paul G. Florack, Robert Duncan, 2001 Artech House, ISBN
1-58053-084-2
Computers
as Components
Wayne Wolf, 2001 Academic Press/Morgan Kaufmann Publishers, ISBN 1-55860-541-X
Usability
Engineering
Mary Beth Rosson and John M. Carroll, 2002 Academic Press/Morgan Kaufmann
Publishers, ISBN 1-55860-712-9
The Cyborg
Handbook
Chris Hables Gray, 1995 Routledge, ISBN 0-415-90848-5
Information
Design
Robert Jacobson, 1999 MIT Press, ISBN 0-262-60035-8
The Design
of Everyday Things
Donald A Norman, 1988 Doubleday, ISBN 0-385-26774-6
Affective
Computing
Rosalind W. Picard, 1997 MIT Press, ISBN 0-262-16170-2
Belgian
Fashion Design
Luc Derycke and Sandra van de Veire, January 2000 ISBN 90-5544-244-5
City of
Bits
William J. Mitchell, 1997 MIT Press, ISBN 0-262-13309-1
IDEO
Masters of Innovation
Jeromy Myerson, ISBN 3-8238-5485-2
Information Appliances and Beyond
Eric Bergman, 2000 Academic Press, ISBN 1-55860-600-9
Internet
Future Strategies
Daniel Amor, 2002 Prentice Hall, ISBN 0-13-041803-X
Media
and Architecture
Bart Lootsma and Dick Rijken, 1997 VPRO, ISBN 90-6727-030-X
The Pervasive
Computing Handbook
Uwe Hansmann, Lothar Merk, Martin S. Nicklous, Thomas Stober, 2001 Springer,
ISBN 3-540-67122-6
keywords > (from Future Physical)
| ACTUATORS | INTERACTIVE CLOTHING |
| ALIVE FABRICS | MICRO SENSING CIRCUITRY |
| BIO - MIMETICS
|
MINIATURISATION |
| BODY IN CONTRO | MOBILE COMPUTING |
| CONDUCTIVE MATERIALS | MOUSE/ KEYBOARD REPLACEMENTS |
| CYBORG ATTACHMENTS | PHOTOVOLTAIC CELL |
| E - BROIDERY | PORTABILITY |
| ENHANCEMENT | PRESSURE SENSORS |
| EXTERNAL | 'READY TO WEAR' TECHNOLOGY |
| FLEXIBILITY | ROBOTICS |
| FUNCTIONALITY | SHAPE MEMORY FIBRES |
| GESTURAL INTERFACES | SMART TEXTILES |
| HUMAN COMPUTER INTERFACES | WEARABLE COMPUTERS |
| INPUT DEVICES | WIRELESS CONNECTIVITY |
| INTELLIGENT CLOTHING |
Types
of sensors as defined by Megan Galbraight:
pressure
buttons and switches
force-sensitive resistors resistance varies as more force is applied
“bend” sensors resistance varies as material is bent
strain gauges
pressure through displacement
temperature
thermistors
thermocouples
ICs
proximity
hall sensors (magnetics)
metal detectors
ICs
capacitive
touch
humidity
optical
solar cells
photodiodes
linear, 2d arrays
integrated video camera chips
acoustic
microphone
active sonar ranging
beam forming, beam width
monopulse, sidescan sonar
orientation
ball in cup, bubble levels (tilt)
compass
accelerometers
macro-particles (smoke, smell, optical scattering)
INPUT/SENSORS
- source http://a.parsons.edu/~fashiontech/fall2003/index.html
Sensing: where, who, what, when, how , why
Types of sensors as defined by Claudio Pinhanez:
embedded
tag-based
object
speech
gesture
OUTPUTS
The following are suggestions but definitely not a complete list of possible
outputs:
Visual outputs: LEDs, graphic displays (LCDs, OLEDs), projections
Motors
Sound: buzzers, speakers
Surface changes
Fog, smoke, spray
MICROPROCESSORS
Ohm's Law
V = I R
I “current”
V “voltage”
R “resistance”
Microprocessor/Microcontroller is the brains of the garment/product. It is
a single-chip computer that can run and store a program.
CONNECTORS
The following are suggestions but definitely not a complete list of possible
connectors:
Buttons (conductive materials)
Conductive wiring
Switches